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michal 1279
S3 licensed

Episode 2 is out!
Motorsport is all about the cars, so here is a breakdown of the cars we will be using this year.
Do you prefer RWD or AWD? Smile

Coming tomorrow: THE TRACKS
Last edited by michal 1279, . Reason : Adjusted the infographics for the recent vehicle selection re-evaluation
Episode 1
michal 1279
S3 licensed

Here comes the Episode 1!
We gonna start it easy, by showing the newcomers what the hell even is this thing.

Coming tomorrow: THE CARS
michal 1279
S3 licensed
Skynet takes over LFS
MRc E-Challenge 2025: 101 guide
michal 1279
S3 licensed

Hello racers!

We are releasing a new guide to help the newcomers grasp all the perks present in the MRc E-Challenge.
However it may be also useful to experienced players who just want to check out the new stuff in the upcoming edition.
We will be adding one post per day, each focusing on a different feature of the series.

Hope you'll like it, should you have any question, do not hesitate to ask Smile
michal 1279
S3 licensed
LFSW name: michal 1279
In-game name: [MRc] Michal
Full team name: Master Race car
Nation: Czechia
MRc E-Challenge - 2024 edition wrap-up
michal 1279
S3 licensed

Greetings gentlemen!

It's been a long time since the final round of the previous E-Challenge was held, but things were in the way and now we can finally conclude the 2024 edition.


As always firstly I'd like to thank everyone who did attend the championship and was not put away by the complexity of it and any associated complications. You guys did provide great racing action across all the real life track replicas we had.

Equally I'd like to thank everyone involved in the organization of the series - the New Dimension Racing crew for their traditionally professional handling of the championship and all its dependencies, the SimBroadcasts personnel for providing the awesome broadcasts with professional commentary from all championship rounds, the Master Race car team for giving me the necessary support wherever and whenever it was needed, and last but not least, to the Live for Speed developers for their ongoing technical support that made all of this possible.

Now after 4 events and 8 championship-scoring races these are the official results of the 2024 edition of the E-Challenge:

The fight for the overall championship lead was very intense, but in the end it was Malaysian Imran Azhar, who acquired the overall victory, as he claimed the top spot in the points table with 243 points. Not too far behind was the Simbroadcast's representative driver Adam Brown, who had a rather impressive drive and finished second with 206 points. The last podium place goes to Karolis Motiejuis, who managed to fend off the pressure from Niko Puntola and secured third place with 189 championship points. Niko had 165 points which was enough to keep fifth best driver - Teemu Särkkinen at bay.

The teams championship was rather different compared to the last year, as the Team S1DUS completely obliterated the competition by scoring a decisive championship victory with 437 points. The next team in the championship table - Simbroadcasts, got less than half of the points S1DUS did! Still their 206 points were good enough to win the intense battle for the second place, as 4 teams were in shooting distance. Third place with 200 points straight comes the Race Green Autosports, beating the fourth placed team Zafiralis by a single point! They both did not have it easy though, as only 10 points down another strong entry - YES Motorsports landed with 189 points.

Here are the complete results:






Hope you liked and enjoyed the 2024 season of the E-Challenge, very soon we will be back with the announcement of another futuristic electric racing action as the fifth edition is right around the corner. Watch this space and Simbroadcasts streams to find more!
michal 1279
S3 licensed
I'll eventually go with the CNN approach.
Harder but definitely cooler way to get orientation around the environment.
Last edited by michal 1279, .
michal 1279
S3 licensed
Quote from Yasso7up :Yeah that corvette will suffer on small tracks but is way too fast on long ones

Here is the FIA-certified solution: Big grin
michal 1279
S3 licensed
Quote from Fras44 :new look calendar is awesome, but Fragmaster's FoX Friday is not listed enough. You do realize it happens every Friday. Same car, same server, same time.

Maybe first add more rounds to your league section (https://www.lfs.net/leagues/508/season/1207), so the calendar (which obtains data from there) can display it Tongue
michal 1279
S3 licensed
Quote from Scawen :Added a stream start time hover text to the stream logos...

I confirm it does match Smile
michal 1279
S3 licensed
47/michal 1279/Michal Málek/Czechia/Master Race car/Fraud Wheeler E2 RX
michal 1279
S3 licensed
Time for another progress report:

Spent some post-Christmas evenings going through all the material I've acquired in the Škoda Museum. There are so many wonderful details that would otherwise remain unnoticed (publicly available images of this beauty are very sparse), so I see this little visit to be extremely valuable towards the quality of this mod.


Overaly I'm pretty satisfied with the external model of the vehicle. There is still room for the improvement, but I figured out that at this point it will be more useful to spend my time on the interior of the vehicle - which after all is the part players see 90% of the time, so maximising the quality of this part is necessary.

The excursion to the museum allowed me to make some rather detailed photorealistic textures of many parts, such as clocks, panel surfaces or seat coatings. More is to come once I process through the rest of the pictures taken there.

Below I leave some WIP pictures of the vehicle interior in its current state.






Hope you like it Smile
michal 1279
S3 licensed
Quote from Eric :I've added 2 more configs (Sportscar and Endurance) which are based on the layouts used on the RTFR event series.

Do I assume correctly the endurance configuration consists of the KY3 with KY2R infield in-between?
michal 1279
S3 licensed
Been a while since the last progress report and not much actual work has been done sice then due to the real-life issues, however did significant amount of research in the meantime and just today made a little personal visit to the beloved one-of-the-kind prototype in Mladá Boleslav Smile

Made about 150 photos from all possible angles and distances, so expect some great details and photorealistic textures for the final product.

Here are few samples of this exceptional vehicle:





michal 1279
S3 licensed
Also there is a nice side effect of letting AIs run a particular vehicle mod - once the system generates the path files AIs can drive on, you can also use the racing line aid by pressing 4 (which unavailable for mod cars in normal circumstances)
michal 1279
S3 licensed
Another classic Czechoslovakian prototype from 70s-80s Škoda 110 Super Sport (Ferat Vampire RSR) is under construction Wink
michal 1279
S3 licensed
Quote from LE_TANCKER :Wasn't even aware of this car. Very interesting design and engineering by Skoda. Will you make a faster version?

This car will come in two variants - the original prototype design with 54 kW of power and the movie version (this mod) with 76,5 kW. Both are accurate replicas of given vehicle configurations. Currently I don't intend to release any fantasy specifications of this car.
michal 1279
S3 licensed
Small progress report:

Added a very early version of the additional front headlight reflectors as they were used during the Škoda Rallye scenes in the movie.


Also added a subtle grille between the cabin and the rear wing, which was used in the movie as well (the car stored in the Škoda museum in Mladá Boleslav however has this element removed).

Short-term plan is to improve quality of the four front reflectors and have a look at the rear lights as well (the movie version of the car featured rear lights from the modernised Škoda 742, which is not yet reflected in this model). Later I'd like to have a look at the car's interior, which is extremely basic at the moment.
Škoda Ferat Vampire (Škoda 110 Super Sport)
michal 1279
S3 licensed
One legendary Czechoslovakian vehicle I've been working on on-and-off for last two years, attempting to recreate my favourite 'movie car' from 1981 (the car was originally made as a single prototype in 1971 called Škoda 110 Super Sport, although years later the car was modified for its role in a Czechoslovakian horror movie). The specs are rather humble for a car with 'SuperSport' in its name, but can be fun to drive nonetheless. Just make sure you don't drive this car for too long, otherwise you might suffer from anaemia Wink



It will take several months/years before it reaches the state when it can be publicly released, but at least this way I can motivate myself to work on it more so I can brag about it here afterwards.

And of course once the 'Ferat' version is done, I intend to make also the original Škoda 110 Super Sport prototype from 1971 Smile

Model source: https://sketchfab.com/3d-model ... dd6af4fe7bde81b2c9c2e9d57
michal 1279
S3 licensed
Quote from Pukyy :If the object limit alone was raised, a huge increase in track quality would...

Better solution would be to make procedural objects - that way we could keep the object count low while maintaining same/better geometries. Imagine if while making long straight instead of bunch of 16m long walls you could place single wall at whatever length you want. Or make a curve, which with the normal way would take dozen of short walls, with single smooth wall at desired radius.
This would be amazing but would come at a great cost, as it would require a complete redesign of the layout editor system which is now at the limit of what can be stored in data packets...
michal 1279
S3 licensed
Sure, in the options - 'view' section there is 'Acceleration shifts viewpoint' section with four sliders, adjust these to match your preferences.
michal 1279
S3 licensed
FBM does not have any active aerodynamics (neither has any car in LFS as of now), so... nope. No DRS for you, use the skill to overtake someone.
michal 1279
S3 licensed
The layout editor as it is has its limitations indeed, but it is still an extremely powerful tool for trackmaking.
Sure, you need some imagination to fully immerse yourself into the bland environment full of concrete blocks around massive parking lot, but once you put these visual challenges past your mind, the end result is very rewarding Smile

Here are some comparisons of the layout editor Portland International Raceway with the irl thing:


Some random blended image from Mexico City:


And some onboard comparison of the New York ePrix circuit:



Long story short, while we will have to wait quite a while for the proper track editor (if it ever gets released to public), I think what we have already is kinda underappreciated and should be explored more, because despite its limits it is still an incredible tool worth using Smile
michal 1279
S3 licensed
The final time of going green this season. The brand new layout replica of Portland International Raceway awaits you.

MRc E-Challenge Round 3 Enhancement
michal 1279
S3 licensed
Hello racers,

we have made a little visual enhancement of tonight's racing environment Smile
In the attachment please find the modified skybox texture you can use for bigger immersion. If you want to do so, please make a backup of the original file, which is located in the ...LFS/data/dds folder, and then place there the file attached here. You may need to reload the texture to enable the effect in already running instance of LFS.



Good luck and have fun!
FGED GREDG RDFGDR GSFDG